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Super Mario 64… Ported to Vita

Yes, you read right… Super Mario 64 has been ported to the Vita (not to be confused with emulated)! You will need to build your own copy of the game using your own legitimately obtained N64 Rom. Do NOT ask for links or pre-complied VPKs on this site, or you will be banned. And definitely do NOT link to any pre-complied VPKs!

Super Mario 64 is arguably one of the greatest video games of all time, and certainly one of the most significant releases of it’s time. Personally, I remember having my parents drop me off at Toys ‘R’ Us for hours at a time, just so that I could sample a little of this incredible 3D platformer on the demo-kiosk before it was officially released to the public. I will never forget when Babbage’s called me three days prior to the release of the Nintendo 64, and said I could come pick up my console and copy of Super Mario 64 that day. I spent countless hours mastering the controls, obtaining all 120 stars, and just enjoying the beautifully created worlds.

Fast forward 24 years later, and the game is still getting lots of attention; both from Nintendo with the rumored release of Super Mario 64 for the Nintendo Switch (which I will definitely be purchasing day one, and seeing if I can jump to top of the castle with 0 stars), and also from the underground scene communities. As many of you probably already know, developers have been hard at work reverse engineering the game to create a de-complied source code, which led to the recent release of the PC port of Super Mario 64. And now thanks to the advancements of the PS Vita scene, we now have a port playable on PS Vita and PS TV (presumably).

You might ask yourself, “Why would I care about a port of a game I can already play through an emulator?” Well, for starters, being a port there is a much more room for upgrades and modifications. For example, there has already been a release of Super Luigi 64 to the Vita, which replaces Mario with a developer created Luigi model as well as changes the text in various scenes, so you can now enjoy the whole game as the other brother. And this is just the beginning… who knows what else we will see in the future.

As for other ports coming soon, we will have to wait and see what time brings us. It is not hard to imagine a world where Super Mario 64 will one day be ported to the PS3, PS4, or possibly even PS2. There is just no telling where this game will pop up next. Perhaps we will be seeing an Andriod/iOS release sometime soon…

WARNING:
Do NOT post links to any pre-compiled VPKs, or you will be banned from this site.
Do NOT ask for links to any pre-compiled VPKs, or you will be banned from this site.
We are sharing this news as it is an incredible story, but we do not tolerate piracy on our site.
You have been warned…​

  • About
  • Building for the Vita
  • Known Issues
  • Contributing
  • Credits
    • This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem.
    • Naming and documentation of the source code and data structures are in progress.
    • Efforts to decompile the Shindou ROM steadily advance toward a matching build.
    • Beyond Nintendo 64, it can also target the PS Vita.

    This repo does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets.

NEWS SOURCE:
www.reddit.com

SOURCE:
bythos14@GitHub

ADDITIONAL SOURCES:
sm64-port@GitHub
n64decomp@GitHub